{"product_id":"how-to-write-adventure-modules-that-dont-suck","title":"How to Write Adventure Modules That Don't Suck","description":"\u003cp\u003eMany years ago, when Goodman Games was first starting out, many sage elders in the industry gave Joseph Goodman advice on what to publish. The most common advice received was: \"\"Don’t publish adventure modules. They don’t sell.\"\"\u003cbr\u003eWhat they have learned since then is that advice is largely true. Poorly written, uninteresting, uninspired adventure modules do not sell. But the good adventure modules – the exciting ones – that ones that read well and play well at the table – they become treasured memories for us all. They become legends. These adventures are the shared experience that builds our community.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eThis book is about how to create tabletop RPG adventures that become those legends. This book is about how to write great adventure modules – the ones that gamers can’t stop talking about.\u003cbr\u003eThe book is designed to be usable with any RPG, in any genre, under any rules set. Developer James M. Ward has hand-selected the authors and managed the topics to maximize the utility of the book. You can read the book straight through, or flip to the section that addresses your specific concerns. By the time you’re done reading the book, your own adventure-writing efforts will improve\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"Goodman Games","offers":[{"title":"Default Title","offer_id":54841034146134,"sku":"GMG-4378","price":29.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0846\/4036\/6934\/files\/GMG-4378_1.jpg?v=1785399458","url":"https:\/\/www.boardgameselect.com\/products\/how-to-write-adventure-modules-that-dont-suck","provider":"BoardgameSelect.com","version":"1.0","type":"link"}